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How To Repair Monograph Power Plant Fallout 76

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Monongah Ability Plant is a location in the Roughshod Split up region of Appalachia. It is the location of a fusion cadre processor, which can exist utilized past completing the result Powering Up Monongah as well every bit is a public workshop with claim and defend consequence quests.

Contents

  • ane Background
  • two Layout
    • 2.i Outside
    • 2.two Entrance hall
    • 2.3 Loading dock and storage
    • 2.4 Reactor room
    • 2.5 Control room and offices
    • two.half dozen Turbine hall
  • 3 Connections
    • 3.1 Substations
  • four Notable boodle
  • 5 Appearances
  • half-dozen Bugs
  • 7 Gallery
  • eight References

Groundwork

Monongah Power Constitute was one of three nuclear power plants providing power to the region.[1] Operated past Poseidon Energy, it survived the destruction of the Bang-up War intact and was secured on November 1 by the 121st Infantry Platoon, as well known as the Firebats, under the command of Captain Elliott Maxwell. The power plant was still considered a viable strategic target, despite the destruction of the infrastructure connecting it to the surrounding area. Two weeks of inactivity followed, making Elliott consider the posting a waste of fourth dimension and resources, but he obeyed orders from command.[ii] Colorlessness was replaced with activity in late December, two days earlier Christmas. In order to continue the troops occupied, Elliott started routine patrols in a 1 km radius around the plant. Though sound, it stretched his limited manpower to the limit subsequently command called one-half his platoon away, leaving him with merely 2 squads to protect the ability plant.[2]

The unit of measurement survived the brutal wintertime in good shape, only their rich neighbors from the mountain did not. The first patrol fell prey to the newly formed raiders on Jan 14, 2078. The raiders killed the soldiers and strung them up on a tree. When Elliott sent out Bravo Squad to investigate, they too savage into a trap and were forced to retreat under heavy fire. Elliott issued orders to fire at will if anyone suspicious approached within 500 meters of the plant.[3] To make things worse, at that place was no contact with command, leaving Elliott with one-half a platoon and no orders. The raiders launched their first major assail on the plant at v:xxx AM on February 2. Although they were repulsed subsequently an hour of roughshod fighting, Elliott lost nine of his 24 men.[four] Subsequent attacks killed another iii soldiers, leaving him with just 12 by March 12.[5]

Despite that, he refused to upshot an lodge to retreat, holding out and stubbornly post-obit his orders. It did him no favors, as he was shot by the raiders on May 25. By then, there were only nine men remaining. Main Sergeant Thomas Senecheck assumed command and took the remnants of his troops toward the nearest major population eye to endeavour and link up with any military survivors.[6] With the building abased by the military machine, the raiders took control over information technology.[vii]

Layout

While the constitute exterior is relatively straightforward, the interior is a maze of rooms, gantry ways, and various levels. While in that location are many signs posted throughout the constitute, information technology is however easy to become confused. The plant can more often than not exist divided into four sections:

  • The southern finish of the building containing the main lobby and locker rooms.
  • The western department containing the turbine hall.
  • The northern section containing the workroom, loading docks, and storage areas.
  • The eastern section containing the reactor room.

The office spaces and the main control room are roughly located in the center of the plant. All of these areas connect in multiple ways on different floors.

Exterior

Immediately after entering the master entrance to the plant chiliad are a small berth and a bunker-like structure only to the west. Inside are some office desks. In the main parking lot of the plant, there are a few military Armored Personnel Carriers. Additionally, in that location are a few tents erected in the lot, one of which contains a few typewriters.

On the southeastern side of the building is a transformer box attached to the wall. This is a part of the power plant thousand. The workshop surface area covers approximately one-half of the lot to the south of the plant and wraps effectually the edifice to the eastward. The southeast corner of the m contains a highly irradiated uranium deposit next to some radioactive waste barrels.

The transformer yard features a modest shack with another transformer box on the wall. The fusion core processor can exist powered up on the eastern side of the yard. Just outside the contend is a wood pile, and to the n, are acid and silver deposits. Another transformer box can exist institute forth the north wall of the plant under a walkway leading to the roof.

To the w is Cooling Tower i and to the northwest is Cooling Tower 2. Inside each is a series of walkways leading to a small primal room. This is where the striped pipes that need repairs during the Powering Upwardly Monongah issue are located. In one case the event is complete, the cooling towers will be filled with steam that will harm the player graphic symbol if they enter it.

Lobby

Immediately after entering the plant from the main entrance is the main lobby. In that location is a locked security door to the correct and a kitchen area off to the left. Backside the lobby desk-bound is a doorway leading to the locked security room which contains a tinker's workbench. At that place is also a locked (Picklock one) explosives crate in this room. The due north terminate of the entrance hall connects to the men's and women's locker rooms. In that location is a expressionless raider within the women's locker room.

Outside the locker rooms is a small room with a Nuka-Cola automobile. From this room, the loading dock area is north, or a gear up of stairs leads up into the plant offices and into the chief control room.

Loading dock and storage

Heading due north from the previous room is a doorway leading to the loading dock along the w wall and another room to the east, upwards a walkway. The room leading to the loading dock features two power armor stations. At that place is a gamble that a power armor chassis will spawn here with raider power armor. There is also a take a chance a random programme volition spawn on the tabular array side by side to the station. The room above can exist accessed from a walkway only to the north. Information technology contains a weapons workbench. Heading north from the power armor stations volition reveal a large ramp leading due east into the fuel storage room, as well equally an exit along the north wall. The corridor to the north leads to two pocket-sized rooms, ane of which features a roof access exit, nigh some red steel beams on the floor.

The large ramp leads upwards into the fuel storage room. It is recognizable by the large mechanical arms attached to the ceiling and the lower portion of the room being flooded. Along the northern wall is a locked (Picklock 0) metallic box and a walkway leading to a corridor with a roof access exit. The corridor extends back into the storage room where a walkway can be taken to a stairwell leading to another roof access leave. The room at the top of these stairs contains an armor workbench.

The walkway wraps around to the southern side of the storage room and connects to an industrial office capsule that contains a ruddy industrial steamer trunk. This room is in a higher place the pipe interchange room. From the walkways, it is possible to return dorsum down to the entrance to the area, as well every bit move along into the reactor room. There is a large corridor for moving the nuclear fuel connecting the storage room and the reactor room accessible from the room with the steamer trunk. Within the pipe interchange room is a chemistry station.

Reactor room

Heading s from the chemical science station is a small room and before the entrance into the reactor room. The reactor room is lightly irradiated.

Overall, there is little to find here. If the Powering Upwardly Monongah event is agile, this is the room where the reactor volition demand to be repaired. There are striped pipes and yellow command consoles throughout the room that will need to exist activated in order to be repaired. They tin be all accessed from the walkways that surround the reactor core.

In the southern portion of the room is another industrial office sheathing along the wall. The control room is visible to the w. There is a terminal to the southwest that will let access through a locked security door to the decontamination room.

Control room and offices

The main control room is accessed via the decontamination room. There is a terminal on a desk side by side to the decontamination room which activates the decontamination arches and opens the security doors. The master console for the control room is in the semi-round walkway that overlooks the reactor room. This is where the reactor is activated to complete the Powering Up Monongah event.

To the n is some other entry to the pipe interchange room and to the west are the constitute offices. Heading through the plant offices leads to another vestibule area with a glass ceiling. To the north is a stairwell that leads down to the locker rooms. To the south is a stairwell leading up to more part spaces. To the w is an role containing the level 0 locked Captain Elliot's concluding. Heading w from the function leads to the turbine hall.

Up the stairs from the previous vestibule area is a larger room to the correct. Ahead will be some other entrance to the turbine hall. To the east is a room labeled roof access which contains another exit and a weapons workbench.

The corridor wraps effectually the central function room which contains a few Nuka-Cola vending machines and a commencement aid kit on the wall of the small break room. At that place is yet some other entrance to the turbine hall hither.

Turbine hall

Entering the turbine hall from the upper floor of the offices volition lead to a larger industrial capsule. There is a locked ammo box to the north end of this room. The walkways leading west crosses over the large turbines in this room, with a corridor on the western wall leading to the exit for Cooling Belfry i.

Information technology is possible to utilise the walkways to reach a room in the northwest corner that leads to another roof access exit, as well as an leave leading directly to Cooling Tower two. One level lower on a walkway is another exit on the north wall. At the southeastern corner on the upper level in that location is nonetheless another roof access exit and directly below is a room with an leave that will lead to ground level outside.

The lower floor of the turbine hall is flooded. Progressing upward one level and in betwixt the ii turbines are a security gate and a locked concluding that can exist used to open up it. Inside is a first assist kit and a fusion generator. The hall contains a lot of yellowish consoles and striped pipes that will need repair during the Powering Up Monongah event.

Connections

In the control room at that place is a map which points to locations connected to the plant'southward electric grid.

  • Converted munitions mill
  • Red Rocket Highway Mega Cease
  • Federal Disposal Field HZ-21

Substations

  • Monongah ability substation MZ-01
  • Monongah power substation MZ-02
  • Monongah ability substation MZ-03

Notable boodle

  • Hallsey's note - Annotation, constitute at the desk at the foyer entrance.
  • Raider ability armor - In the loading dock surface area of the primary building.
  • Potential ability armor mod program - On a table side by side to the power armor station.

Appearances

Monongah Power Institute appears in Fallout 76.

Bugs

PC PC Even after completing Powering Up Monongah, the fusion cadre processor will not have enough power if information technology is continued to the power box. Connecting the fusion cadre processor to the power box using a pylon other than the one nowadays by default will resolve this issue. [verification overdue]

Gallery

References

  1. Monongah Power Plant terminal entries; Captain Elliott'south terminal, Officer'southward Log 11.xv.77
  2. ii.0 ii.1 Monongah Power Plant terminal entries; Captain Elliott's last, Officer's Log 12.22.77
  3. Monongah Ability Plant terminal entries; Helm Elliott's terminal, Officer's Log 01.14.78
  4. Monongah Power Institute last entries; Captain Elliott's terminal, Officeholder'due south Log 02.02.78
  5. Monongah Power Constitute terminal entries; Helm Elliott's final, Officer's Log 03.12.78
  6. Monongah Power Plant last entries; Captain Elliott's terminal, Officer'south Log 05.25.78
  7. Hallsey's note

Fallout 76 workshops

Abandoned Bog Town · Beckley mine exhibit · Berkeley Springs West · Billings homestead · Charleston landfill · Converted munitions manufacturing plant · Dabney homestead · Dolly Sods Campground · Federal Disposal Field HZ-21 · Grafton Steel yard · Gorge junkyard · Hemlock Holes maintenance · Lakeside Cabins · Monongah Power Institute yard · Mount Blair · Poseidon Energy Plant m · Red Rocket Mega Stop · Sunshine Meadows industrial subcontract · Thunder Mountain Power Plant yard · Tyler County Dirt Track · Wade Drome · Bandbox Knob Fallout 76 removed content  · Sutton Cut content

Source: https://fallout.fandom.com/wiki/Monongah_Power_Plant

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